/**
* The drag and drop utility provides a framework for building drag and drop
* applications. In addition to enabling drag and drop for specific elements,
* the drag and drop elements are tracked by the manager class, and the
* interactions between the various elements are tracked during the drag and
* the implementing code is notified about these important moments.
* @module dragdrop
* @title Drag and Drop
* @requires yahoo,dom,event
* @namespace YAHOO.util
*/
// Only load the library once. Rewriting the manager class would orphan
// existing drag and drop instances.
if (!YAHOO.util.DragDropMgr) {
/**
* DragDropMgr is a singleton that tracks the element interaction for
* all DragDrop items in the window. Generally, you will not call
* this class directly, but it does have helper methods that could
* be useful in your DragDrop implementations.
* @class DragDropMgr
* @static
*/
YAHOO.util.DragDropMgr = function() {
var Event = YAHOO.util.Event;
return {
/**
* Two dimensional Array of registered DragDrop objects. The first
* dimension is the DragDrop item group, the second the DragDrop
* object.
* @property ids
* @type {string: string}
* @private
* @static
*/
ids: {},
/**
* Array of element ids defined as drag handles. Used to determine
* if the element that generated the mousedown event is actually the
* handle and not the html element itself.
* @property handleIds
* @type {string: string}
* @private
* @static
*/
handleIds: {},
/**
* the DragDrop object that is currently being dragged
* @property dragCurrent
* @type DragDrop
* @private
* @static
**/
dragCurrent: null,
/**
* the DragDrop object(s) that are being hovered over
* @property dragOvers
* @type Array
* @private
* @static
*/
dragOvers: {},
/**
* the X distance between the cursor and the object being dragged
* @property deltaX
* @type int
* @private
* @static
*/
deltaX: 0,
/**
* the Y distance between the cursor and the object being dragged
* @property deltaY
* @type int
* @private
* @static
*/
deltaY: 0,
/**
* Flag to determine if we should prevent the default behavior of the
* events we define. By default this is true, but this can be set to
* false if you need the default behavior (not recommended)
* @property preventDefault
* @type boolean
* @static
*/
preventDefault: true,
/**
* Flag to determine if we should stop the propagation of the events
* we generate. This is true by default but you may want to set it to
* false if the html element contains other features that require the
* mouse click.
* @property stopPropagation
* @type boolean
* @static
*/
stopPropagation: true,
/**
* Internal flag that is set to true when drag and drop has been
* intialized
* @property initialized
* @private
* @static
*/
initalized: false,
/**
* All drag and drop can be disabled.
* @property locked
* @private
* @static
*/
locked: false,
/**
* Called the first time an element is registered.
* @method init
* @private
* @static
*/
init: function() {
this.logger = new YAHOO.widget.LogWriter("DragDropMgr");
this.initialized = true;
},
/**
* In point mode, drag and drop interaction is defined by the
* location of the cursor during the drag/drop
* @property POINT
* @type int
* @static
* @final
*/
POINT: 0,
/**
* In intersect mode, drag and drop interaction is defined by the
* cursor position or the amount of overlap of two or more drag and
* drop objects.
* @property INTERSECT
* @type int
* @static
* @final
*/
INTERSECT: 1,
/**
* In intersect mode, drag and drop interaction is defined only by the
* overlap of two or more drag and drop objects.
* @property STRICT_INTERSECT
* @type int
* @static
* @final
*/
STRICT_INTERSECT: 2,
/**
* The current drag and drop mode. Default: POINT
* @property mode
* @type int
* @static
*/
mode: 0,
/**
* Runs method on all drag and drop objects
* @method _execOnAll
* @private
* @static
*/
_execOnAll: function(sMethod, args) {
for (var i in this.ids) {
for (var j in this.ids[i]) {
var oDD = this.ids[i][j];
if (! this.isTypeOfDD(oDD)) {
continue;
}
oDD[sMethod].apply(oDD, args);
}
}
},
/**
* Drag and drop initialization. Sets up the global event handlers
* @method _onLoad
* @private
* @static
*/
_onLoad: function() {
this.init();
this.logger.log("DDM onload");
Event.on(document, "mouseup", this.handleMouseUp, this, true);
Event.on(document, "mousemove", this.handleMouseMove, this, true);
Event.on(window, "unload", this._onUnload, this, true);
Event.on(window, "resize", this._onResize, this, true);
// Event.on(window, "mouseout", this._test);
},
/**
* Reset constraints on all drag and drop objs
* @method _onResize
* @private
* @static
*/
_onResize: function(e) {
this.logger.log("window resize");
this._execOnAll("resetConstraints", []);
},
/**
* Lock all drag and drop functionality
* @method lock
* @static
*/
lock: function() { this.locked = true; },
/**
* Unlock all drag and drop functionality
* @method unlock
* @static
*/
unlock: function() { this.locked = false; },
/**
* Is drag and drop locked?
* @method isLocked
* @return {boolean} True if drag and drop is locked, false otherwise.
* @static
*/
isLocked: function() { return this.locked; },
/**
* Location cache that is set for all drag drop objects when a drag is
* initiated, cleared when the drag is finished.
* @property locationCache
* @private
* @static
*/
locationCache: {},
/**
* Set useCache to false if you want to force object the lookup of each
* drag and drop linked element constantly during a drag.
* @property useCache
* @type boolean
* @static
*/
useCache: true,
/**
* The number of pixels that the mouse needs to move after the
* mousedown before the drag is initiated. Default=3;
* @property clickPixelThresh
* @type int
* @static
*/
clickPixelThresh: 3,
/**
* The number of milliseconds after the mousedown event to initiate the
* drag if we don't get a mouseup event. Default=1000
* @property clickTimeThresh
* @type int
* @static
*/
clickTimeThresh: 1000,
/**
* Flag that indicates that either the drag pixel threshold or the
* mousdown time threshold has been met
* @property dragThreshMet
* @type boolean
* @private
* @static
*/
dragThreshMet: false,
/**
* Timeout used for the click time threshold
* @property clickTimeout
* @type Object
* @private
* @static
*/
clickTimeout: null,
/**
* The X position of the mousedown event stored for later use when a
* drag threshold is met.
* @property startX
* @type int
* @private
* @static
*/
startX: 0,
/**
* The Y position of the mousedown event stored for later use when a
* drag threshold is met.
* @property startY
* @type int
* @private
* @static
*/
startY: 0,
/**
* Each DragDrop instance must be registered with the DragDropMgr.
* This is executed in DragDrop.init()
* @method regDragDrop
* @param {DragDrop} oDD the DragDrop object to register
* @param {String} sGroup the name of the group this element belongs to
* @static
*/
regDragDrop: function(oDD, sGroup) {
if (!this.initialized) { this.init(); }
if (!this.ids[sGroup]) {
this.ids[sGroup] = {};
}
this.ids[sGroup][oDD.id] = oDD;
},
/**
* Removes the supplied dd instance from the supplied group. Executed
* by DragDrop.removeFromGroup, so don't call this function directly.
* @method removeDDFromGroup
* @private
* @static
*/
removeDDFromGroup: function(oDD, sGroup) {
if (!this.ids[sGroup]) {
this.ids[sGroup] = {};
}
var obj = this.ids[sGroup];
if (obj && obj[oDD.id]) {
delete obj[oDD.id];
}
},
/**
* Unregisters a drag and drop item. This is executed in
* DragDrop.unreg, use that method instead of calling this directly.
* @method _remove
* @private
* @static
*/
_remove: function(oDD) {
for (var g in oDD.groups) {
if (g && this.ids[g][oDD.id]) {
delete this.ids[g][oDD.id];
//this.logger.log("NEW LEN " + this.ids.length, "warn");
}
}
delete this.handleIds[oDD.id];
},
/**
* Each DragDrop handle element must be registered. This is done
* automatically when executing DragDrop.setHandleElId()
* @method regHandle
* @param {String} sDDId the DragDrop id this element is a handle for
* @param {String} sHandleId the id of the element that is the drag
* handle
* @static
*/
regHandle: function(sDDId, sHandleId) {
if (!this.handleIds[sDDId]) {
this.handleIds[sDDId] = {};
}
this.handleIds[sDDId][sHandleId] = sHandleId;
},
/**
* Utility function to determine if a given element has been
* registered as a drag drop item.
* @method isDragDrop
* @param {String} id the element id to check
* @return {boolean} true if this element is a DragDrop item,
* false otherwise
* @static
*/
isDragDrop: function(id) {
return ( this.getDDById(id) ) ? true : false;
},
/**
* Returns the drag and drop instances that are in all groups the
* passed in instance belongs to.
* @method getRelated
* @param {DragDrop} p_oDD the obj to get related data for
* @param {boolean} bTargetsOnly if true, only return targetable objs
* @return {DragDrop[]} the related instances
* @static
*/
getRelated: function(p_oDD, bTargetsOnly) {
var oDDs = [];
for (var i in p_oDD.groups) {
for (j in this.ids[i]) {
var dd = this.ids[i][j];
if (! this.isTypeOfDD(dd)) {
continue;
}
if (!bTargetsOnly || dd.isTarget) {
oDDs[oDDs.length] = dd;
}
}
}
return oDDs;
},
/**
* Returns true if the specified dd target is a legal target for
* the specifice drag obj
* @method isLegalTarget
* @param {DragDrop} the drag obj
* @param {DragDrop} the target
* @return {boolean} true if the target is a legal target for the
* dd obj
* @static
*/
isLegalTarget: function (oDD, oTargetDD) {
var targets = this.getRelated(oDD, true);
for (var i=0, len=targets.length;i<len;++i) {
if (targets[i].id == oTargetDD.id) {
return true;
}
}
return false;
},
/**
* My goal is to be able to transparently determine if an object is
* typeof DragDrop, and the exact subclass of DragDrop. typeof
* returns "object", oDD.constructor.toString() always returns
* "DragDrop" and not the name of the subclass. So for now it just
* evaluates a well-known variable in DragDrop.
* @method isTypeOfDD
* @param {Object} the object to evaluate
* @return {boolean} true if typeof oDD = DragDrop
* @static
*/
isTypeOfDD: function (oDD) {
return (oDD && oDD.__ygDragDrop);
},
/**
* Utility function to determine if a given element has been
* registered as a drag drop handle for the given Drag Drop object.
* @method isHandle
* @param {String} id the element id to check
* @return {boolean} true if this element is a DragDrop handle, false
* otherwise
* @static
*/
isHandle: function(sDDId, sHandleId) {
return ( this.handleIds[sDDId] &&
this.handleIds[sDDId][sHandleId] );
},
/**
* Returns the DragDrop instance for a given id
* @method getDDById
* @param {String} id the id of the DragDrop object
* @return {DragDrop} the drag drop object, null if it is not found
* @static
*/
getDDById: function(id) {
for (var i in this.ids) {
if (this.ids[i][id]) {
return this.ids[i][id];
}
}
return null;
},
/**
* Fired after a registered DragDrop object gets the mousedown event.
* Sets up the events required to track the object being dragged
* @method handleMouseDown
* @param {Event} e the event
* @param oDD the DragDrop object being dragged
* @private
* @static
*/
handleMouseDown: function(e, oDD) {
this.currentTarget = YAHOO.util.Event.getTarget(e);
this.logger.log("mousedown - adding event handlers");
this.dragCurrent = oDD;
var el = oDD.getEl();
// track start position
this.startX = YAHOO.util.Event.getPageX(e);
this.startY = YAHOO.util.Event.getPageY(e);
this.deltaX = this.startX - el.offsetLeft;
this.deltaY = this.startY - el.offsetTop;
this.dragThreshMet = false;
this.clickTimeout = setTimeout(
function() {
var DDM = YAHOO.util.DDM;
DDM.startDrag(DDM.startX, DDM.startY);
},
this.clickTimeThresh );
},
/**
* Fired when either the drag pixel threshol or the mousedown hold
* time threshold has been met.
* @method startDrag
* @param x {int} the X position of the original mousedown
* @param y {int} the Y position of the original mousedown
* @static
*/
startDrag: function(x, y) {
this.logger.log("firing drag start events");
clearTimeout(this.clickTimeout);
if (this.dragCurrent) {
this.dragCurrent.b4StartDrag(x, y);
this.dragCurrent.startDrag(x, y);
}
this.dragThreshMet = true;
},
/**
* Internal function to handle the mouseup event. Will be invoked
* from the context of the document.
* @method handleMouseUp
* @param {Event} e the event
* @private
* @static
*/
handleMouseUp: function(e) {
if (! this.dragCurrent) {
return;
}
clearTimeout(this.clickTimeout);
if (this.dragThreshMet) {
this.logger.log("mouseup detected - completing drag");
this.fireEvents(e, true);
} else {
this.logger.log("drag threshold not met");
}
this.stopDrag(e);
this.stopEvent(e);
},
/**
* Utility to stop event propagation and event default, if these
* features are turned on.
* @method stopEvent
* @param {Event} e the event as returned by this.getEvent()
* @static
*/
stopEvent: function(e) {
if (this.stopPropagation) {
YAHOO.util.Event.stopPropagation(e);
}
if (this.preventDefault) {
YAHOO.util.Event.preventDefault(e);
}
},
/**
* Internal function to clean up event handlers after the drag
* operation is complete
* @method stopDrag
* @param {Event} e the event
* @private
* @static
*/
stopDrag: function(e) {
// this.logger.log("mouseup - removing event handlers");
// Fire the drag end event for the item that was dragged
if (this.dragCurrent) {
if (this.dragThreshMet) {
this.logger.log("firing endDrag events");
this.dragCurrent.b4EndDrag(e);
this.dragCurrent.endDrag(e);
}
this.logger.log("firing mouseUp event");
this.dragCurrent.onMouseUp(e);
}
this.dragCurrent = null;
this.dragOvers = {};
},
/**
* Internal function to handle the mousemove event. Will be invoked
* from the context of the html element.
*
* @TODO figure out what we can do about mouse events lost when the
* user drags objects beyond the window boundary. Currently we can
* detect this in internet explorer by verifying that the mouse is
* down during the mousemove event. Firefox doesn't give us the
* button state on the mousemove event.
* @method handleMouseMove
* @param {Event} e the event
* @private
* @static
*/
handleMouseMove: function(e) {
//this.logger.log("handlemousemove");
if (! this.dragCurrent) {
// this.logger.log("no current drag obj");
return true;
}
// var button = e.which || e.button;
// this.logger.log("which: " + e.which + ", button: "+ e.button);
// check for IE mouseup outside of page boundary
if (YAHOO.util.Event.isIE && !e.button) {
this.logger.log("button failure");
this.stopEvent(e);
return this.handleMouseUp(e);
}
if (!this.dragThreshMet) {
var diffX = Math.abs(this.startX - YAHOO.util.Event.getPageX(e));
var diffY = Math.abs(this.startY - YAHOO.util.Event.getPageY(e));
// this.logger.log("diffX: " + diffX + "diffY: " + diffY);
if (diffX > this.clickPixelThresh ||
diffY > this.clickPixelThresh) {
this.logger.log("pixel threshold met");
this.startDrag(this.startX, this.startY);
}
}
if (this.dragThreshMet) {
this.dragCurrent.b4Drag(e);
this.dragCurrent.onDrag(e);
this.fireEvents(e, false);
}
this.stopEvent(e);
return true;
},
/**
* Iterates over all of the DragDrop elements to find ones we are
* hovering over or dropping on
* @method fireEvents
* @param {Event} e the event
* @param {boolean} isDrop is this a drop op or a mouseover op?
* @private
* @static
*/
fireEvents: function(e, isDrop) {
var dc = this.dragCurrent;
// If the user did the mouse up outside of the window, we could
// get here even though we have ended the drag.
if (!dc || dc.isLocked()) {
return;
}
var x = YAHOO.util.Event.getPageX(e);
var y = YAHOO.util.Event.getPageY(e);
var pt = new YAHOO.util.Point(x,y);
// cache the previous dragOver array
var oldOvers = [];
var outEvts = [];
var overEvts = [];
var dropEvts = [];
var enterEvts = [];
// Check to see if the object(s) we were hovering over is no longer
// being hovered over so we can fire the onDragOut event
for (var i in this.dragOvers) {
var ddo = this.dragOvers[i];
if (! this.isTypeOfDD(ddo)) {
continue;
}
if (! this.isOverTarget(pt, ddo, this.mode)) {
outEvts.push( ddo );
}
oldOvers[i] = true;
delete this.dragOvers[i];
}
for (var sGroup in dc.groups) {
// this.logger.log("Processing group " + sGroup);
if ("string" != typeof sGroup) {
continue;
}
for (i in this.ids[sGroup]) {
var oDD = this.ids[sGroup][i];
if (! this.isTypeOfDD(oDD)) {
continue;
}
if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
if (this.isOverTarget(pt, oDD, this.mode)) {
// look for drop interactions
if (isDrop) {
dropEvts.push( oDD );
// look for drag enter and drag over interactions
} else {
// initial drag over: dragEnter fires
if (!oldOvers[oDD.id]) {
enterEvts.push( oDD );
// subsequent drag overs: dragOver fires
} else {
overEvts.push( oDD );
}
this.dragOvers[oDD.id] = oDD;
}
}
}
}
}
if (this.mode) {
if (outEvts.length) {
this.logger.log(dc.id+" onDragOut: " + outEvts);
dc.b4DragOut(e, outEvts);
dc.onDragOut(e, outEvts);
}
if (enterEvts.length) {
this.logger.log(dc.id+" onDragEnter: " + enterEvts);
dc.onDragEnter(e, enterEvts);
}
if (overEvts.length) {
this.logger.log(dc.id+" onDragOver: " + overEvts);
dc.b4DragOver(e, overEvts);
dc.onDragOver(e, overEvts);
}
if (dropEvts.length) {
this.logger.log(dc.id+" onDragDrop: " + dropEvts);
dc.b4DragDrop(e, dropEvts);
dc.onDragDrop(e, dropEvts);
}
} else {
// fire dragout events
var len = 0;
for (i=0, len=outEvts.length; i<len; ++i) {
this.logger.log(dc.id+" onDragOut: " + outEvts[i].id);
dc.b4DragOut(e, outEvts[i].id);
dc.onDragOut(e, outEvts[i].id);
}
// fire enter events
for (i=0,len=enterEvts.length; i<len; ++i) {
this.logger.log(dc.id + " onDragEnter " + enterEvts[i].id);
// dc.b4DragEnter(e, oDD.id);
dc.onDragEnter(e, enterEvts[i].id);
}
// fire over events
for (i=0,len=overEvts.length; i<len; ++i) {
this.logger.log(dc.id + " onDragOver " + overEvts[i].id);
dc.b4DragOver(e, overEvts[i].id);
dc.onDragOver(e, overEvts[i].id);
}
// fire drop events
for (i=0, len=dropEvts.length; i<len; ++i) {
this.logger.log(dc.id + " dropped on " + dropEvts[i].id);
dc.b4DragDrop(e, dropEvts[i].id);
dc.onDragDrop(e, dropEvts[i].id);
}
}
// notify about a drop that did not find a target
if (isDrop && !dropEvts.length) {
this.logger.log(dc.id + " dropped, but not on a target");
dc.onInvalidDrop(e);
}
},
/**
* Helper function for getting the best match from the list of drag
* and drop objects returned by the drag and drop events when we are
* in INTERSECT mode. It returns either the first object that the
* cursor is over, or the object that has the greatest overlap with
* the dragged element.
* @method getBestMatch
* @param {DragDrop[]} dds The array of drag and drop objects
* targeted
* @return {DragDrop} The best single match
* @static
*/
getBestMatch: function(dds) {
var winner = null;
var len = dds.length;
if (len == 1) {
winner = dds[0];
} else {
// Loop through the targeted items
for (var i=0; i<len; ++i) {
var dd = dds[i];
// If the cursor is over the object, it wins. If the
// cursor is over multiple matches, the first one we come
// to wins.
if (this.mode == this.INTERSECT && dd.cursorIsOver) {
winner = dd;
break;
// Otherwise the object with the most overlap wins
} else {
if (!winner || !winner.overlap || (dd.overlap &&
winner.overlap.getArea() < dd.overlap.getArea())) {
winner = dd;
}
}
}
}
return winner;
},
/**
* Refreshes the cache of the top-left and bottom-right points of the
* drag and drop objects in the specified group(s). This is in the
* format that is stored in the drag and drop instance, so typical
* usage is:
* <code>
* YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups);
* </code>
* Alternatively:
* <code>
* YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true});
* </code>
* @TODO this really should be an indexed array. Alternatively this
* method could accept both.
* @method refreshCache
* @param {Object} groups an associative array of groups to refresh
* @static
*/
refreshCache: function(groups) {
this.logger.log("refreshing element location cache");
// refresh everything if group array is not provided
var g = groups || this.ids;
for (var sGroup in g) {
if ("string" != typeof sGroup) {
continue;
}
for (var i in this.ids[sGroup]) {
var oDD = this.ids[sGroup][i];
if (this.isTypeOfDD(oDD)) {
var loc = this.getLocation(oDD);
if (loc) {
this.locationCache[oDD.id] = loc;
} else {
delete this.locationCache[oDD.id];
this.logger.log("Could not get the loc for " + oDD.id, "warn");
}
}
}
}
},
/**
* This checks to make sure an element exists and is in the DOM. The
* main purpose is to handle cases where innerHTML is used to remove
* drag and drop objects from the DOM. IE provides an 'unspecified
* error' when trying to access the offsetParent of such an element
* @method verifyEl
* @param {HTMLElement} el the element to check
* @return {boolean} true if the element looks usable
* @static
*/
verifyEl: function(el) {
try {
if (el) {
var parent = el.offsetParent;
if (parent) {
return true;
}
}
} catch(e) {
this.logger.log("detected problem with an element");
}
return false;
},
/**
* Returns a Region object containing the drag and drop element's position
* and size, including the padding configured for it
* @method getLocation
* @param {DragDrop} oDD the drag and drop object to get the
* location for
* @return {YAHOO.util.Region} a Region object representing the total area
* the element occupies, including any padding
* the instance is configured for.
* @static
*/
getLocation: function(oDD) {
if (! this.isTypeOfDD(oDD)) {
this.logger.log(oDD + " is not a DD obj");
return null;
}
var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;
try {
pos= YAHOO.util.Dom.getXY(el);
} catch (e) { }
if (!pos) {
this.logger.log("getXY failed");
return null;
}
x1 = pos[0];
x2 = x1 + el.offsetWidth;
y1 = pos[1];
y2 = y1 + el.offsetHeight;
t = y1 - oDD.padding[0];
r = x2 + oDD.padding[1];
b = y2 + oDD.padding[2];
l = x1 - oDD.padding[3];
return new YAHOO.util.Region( t, r, b, l );
},
/**
* Checks the cursor location to see if it over the target
* @method isOverTarget
* @param {YAHOO.util.Point} pt The point to evaluate
* @param {DragDrop} oTarget the DragDrop object we are inspecting
* @return {boolean} true if the mouse is over the target
* @private
* @static
*/
isOverTarget: function(pt, oTarget, intersect) {
// use cache if available
var loc = this.locationCache[oTarget.id];
if (!loc || !this.useCache) {
this.logger.log("cache not populated");
loc = this.getLocation(oTarget);
this.locationCache[oTarget.id] = loc;
this.logger.log("cache: " + loc);
}
if (!loc) {
this.logger.log("could not get the location of the element");
return false;
}
//this.logger.log("loc: " + loc + ", pt: " + pt);
oTarget.cursorIsOver = loc.contains( pt );
// DragDrop is using this as a sanity check for the initial mousedown
// in this case we are done. In POINT mode, if the drag obj has no
// contraints, we are done. Otherwise we need to evaluate the
// region the target as occupies to determine if the dragged element
// overlaps with it.
var dc = this.dragCurrent;
if (!dc || !dc.getTargetCoord ||
(!intersect && !dc.constrainX && !dc.constrainY)) {
//if (oTarget.cursorIsOver) {
//this.logger.log("over " + oTarget + ", " + loc + ", " + pt, "warn");
//}
return oTarget.cursorIsOver;
}
oTarget.overlap = null;
// Get the current location of the drag element, this is the
// location of the mouse event less the delta that represents
// where the original mousedown happened on the element. We
// need to consider constraints and ticks as well.
var pos = dc.getTargetCoord(pt.x, pt.y);
var el = dc.getDragEl();
var curRegion = new YAHOO.util.Region( pos.y,
pos.x + el.offsetWidth,
pos.y + el.offsetHeight,
pos.x );
var overlap = curRegion.intersect(loc);
if (overlap) {
oTarget.overlap = overlap;
return (intersect) ? true : oTarget.cursorIsOver;
} else {
return false;
}
},
/**
* unload event handler
* @method _onUnload
* @private
* @static
*/
_onUnload: function(e, me) {
this.unregAll();
},
/**
* Cleans up the drag and drop events and objects.
* @method unregAll
* @private
* @static
*/
unregAll: function() {
this.logger.log("unregister all");
if (this.dragCurrent) {
this.stopDrag();
this.dragCurrent = null;
}
this._execOnAll("unreg", []);
for (i in this.elementCache) {
delete this.elementCache[i];
}
this.elementCache = {};
this.ids = {};
},
/**
* A cache of DOM elements
* @property elementCache
* @private
* @static
*/
elementCache: {},
/**
* Get the wrapper for the DOM element specified
* @method getElWrapper
* @param {String} id the id of the element to get
* @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
* @private
* @deprecated This wrapper isn't that useful
* @static
*/
getElWrapper: function(id) {
var oWrapper = this.elementCache[id];
if (!oWrapper || !oWrapper.el) {
oWrapper = this.elementCache[id] =
new this.ElementWrapper(YAHOO.util.Dom.get(id));
}
return oWrapper;
},
/**
* Returns the actual DOM element
* @method getElement
* @param {String} id the id of the elment to get
* @return {Object} The element
* @deprecated use YAHOO.util.Dom.get instead
* @static
*/
getElement: function(id) {
return YAHOO.util.Dom.get(id);
},
/**
* Returns the style property for the DOM element (i.e.,
* document.getElById(id).style)
* @method getCss
* @param {String} id the id of the elment to get
* @return {Object} The style property of the element
* @deprecated use YAHOO.util.Dom instead
* @static
*/
getCss: function(id) {
var el = YAHOO.util.Dom.get(id);
return (el) ? el.style : null;
},
/**
* Inner class for cached elements
* @class DragDropMgr.ElementWrapper
* @for DragDropMgr
* @private
* @deprecated
*/
ElementWrapper: function(el) {
/**
* The element
* @property el
*/
this.el = el || null;
/**
* The element id
* @property id
*/
this.id = this.el && el.id;
/**
* A reference to the style property
* @property css
*/
this.css = this.el && el.style;
},
/**
* Returns the X position of an html element
* @method getPosX
* @param el the element for which to get the position
* @return {int} the X coordinate
* @for DragDropMgr
* @deprecated use YAHOO.util.Dom.getX instead
* @static
*/
getPosX: function(el) {
return YAHOO.util.Dom.getX(el);
},
/**
* Returns the Y position of an html element
* @method getPosY
* @param el the element for which to get the position
* @return {int} the Y coordinate
* @deprecated use YAHOO.util.Dom.getY instead
* @static
*/
getPosY: function(el) {
return YAHOO.util.Dom.getY(el);
},
/**
* Swap two nodes. In IE, we use the native method, for others we
* emulate the IE behavior
* @method swapNode
* @param n1 the first node to swap
* @param n2 the other node to swap
* @static
*/
swapNode: function(n1, n2) {
if (n1.swapNode) {
n1.swapNode(n2);
} else {
var p = n2.parentNode;
var s = n2.nextSibling;
if (s == n1) {
p.insertBefore(n1, n2);
} else if (n2 == n1.nextSibling) {
p.insertBefore(n2, n1);
} else {
n1.parentNode.replaceChild(n2, n1);
p.insertBefore(n1, s);
}
}
},
/**
* Returns the current scroll position
* @method getScroll
* @private
* @static
*/
getScroll: function () {
var t, l, dde=document.documentElement, db=document.body;
if (dde && (dde.scrollTop || dde.scrollLeft)) {
t = dde.scrollTop;
l = dde.scrollLeft;
} else if (db) {
t = db.scrollTop;
l = db.scrollLeft;
} else {
YAHOO.log("could not get scroll property");
}
return { top: t, left: l };
},
/**
* Returns the specified element style property
* @method getStyle
* @param {HTMLElement} el the element
* @param {string} styleProp the style property
* @return {string} The value of the style property
* @deprecated use YAHOO.util.Dom.getStyle
* @static
*/
getStyle: function(el, styleProp) {
return YAHOO.util.Dom.getStyle(el, styleProp);
},
/**
* Gets the scrollTop
* @method getScrollTop
* @return {int} the document's scrollTop
* @static
*/
getScrollTop: function () { return this.getScroll().top; },
/**
* Gets the scrollLeft
* @method getScrollLeft
* @return {int} the document's scrollTop
* @static
*/
getScrollLeft: function () { return this.getScroll().left; },
/**
* Sets the x/y position of an element to the location of the
* target element.
* @method moveToEl
* @param {HTMLElement} moveEl The element to move
* @param {HTMLElement} targetEl The position reference element
* @static
*/
moveToEl: function (moveEl, targetEl) {
var aCoord = YAHOO.util.Dom.getXY(targetEl);
this.logger.log("moveToEl: " + aCoord);
YAHOO.util.Dom.setXY(moveEl, aCoord);
},
/**
* Gets the client height
* @method getClientHeight
* @return {int} client height in px
* @deprecated use YAHOO.util.Dom.getViewportHeight instead
* @static
*/
getClientHeight: function() {
return YAHOO.util.Dom.getViewportHeight();
},
/**
* Gets the client width
* @method getClientWidth
* @return {int} client width in px
* @deprecated use YAHOO.util.Dom.getViewportWidth instead
* @static
*/
getClientWidth: function() {
return YAHOO.util.Dom.getViewportWidth();
},
/**
* Numeric array sort function
* @method numericSort
* @static
*/
numericSort: function(a, b) { return (a - b); },
/**
* Internal counter
* @property _timeoutCount
* @private
* @static
*/
_timeoutCount: 0,
/**
* Trying to make the load order less important. Without this we get
* an error if this file is loaded before the Event Utility.
* @method _addListeners
* @private
* @static
*/
_addListeners: function() {
var DDM = YAHOO.util.DDM;
if ( YAHOO.util.Event && document ) {
DDM._onLoad();
} else {
if (DDM._timeoutCount > 2000) {
DDM.logger.log("DragDrop requires the Event Utility");
} else {
setTimeout(DDM._addListeners, 10);
if (document && document.body) {
DDM._timeoutCount += 1;
}
}
}
},
/**
* Recursively searches the immediate parent and all child nodes for
* the handle element in order to determine wheter or not it was
* clicked.
* @method handleWasClicked
* @param node the html element to inspect
* @static
*/
handleWasClicked: function(node, id) {
if (this.isHandle(id, node.id)) {
this.logger.log("clicked node is a handle");
return true;
} else {
// check to see if this is a text node child of the one we want
var p = node.parentNode;
// this.logger.log("p: " + p);
while (p) {
if (this.isHandle(id, p.id)) {
return true;
} else {
this.logger.log(p.id + " is not a handle");
p = p.parentNode;
}
}
}
return false;
}
};
}();
// shorter alias, save a few bytes
YAHOO.util.DDM = YAHOO.util.DragDropMgr;
YAHOO.util.DDM._addListeners();
}